gets a permanent claim on every province of China, Manchuria, Mongolia, and Tibet that it does not own. Those are literally the best ideas in the game by far. [Tested this with the Idea Variation mod]. Mongolia, at its start, is a - Tengri-Vajrayana Khalkha steppe horde mainly located in the Mongolia region, Tartary subcontinent of the Asia continent. 1.29 changes means a significant shift to how Oirat is played. There are, however, a number of disadvantages if one becomes the Emperor of China. Any country of the Altaic culture group can take the decision to form Yuan.[1]. New comments cannot be posted and votes cannot be cast. The difference is basically : Yuan :-5% core creation cost +10% morale-5% tech cost +10% shock damage −10% Envoy travel time +15% Movement speed +5% admin efficiency +10% goods produced +5 states. Truce break ming when cores are done. I sure as hell hope Ming cannot possibly form Yuan in any way, or Minghals strategy will become Minghol strategy, and be even 10 times more broken. In 1444, the Ming dynasty is still in its relative infancy, having taken over China from the Yuan … They have some cool new mechanics and massive new mission tree. For the script code of the decision see in, /Europa Universalis IV/decisions/YuanNation.txt, https://eu4.paradoxwikis.com/index.php?title=Yuan&oldid=129360. EU4 1.30 Oirat Guide 2020 I Ming Wars & Forming Yuan - YouTube +5% AE and 25% CCR. I personaly think its Chagatai. I guess space hussars have found a valid rival. Mongolia in 1.29 Phase I – Independence Improve relations with Uzbek or Chagatai and ask to support independence (only need 1 of those) Declare independence war when you have 200 adm points G… Becoming the emperor changes technology type into Chinese. There is a certain amount of poetry involved in Chinese history, and that is a not insignificant motivator, but if one's goal is a World Conquest, be very careful. 101% administrative efficiency (capped at 100% though). Reforming the Empire will also grant the forming country a unique government type, which is an … Yuan dynasty was one of the most powerful dynasties in Chinese history. Jun 16, 2017 @ 5:03pm General advice for forming Yuan? Not being Prussian Monarchy and not having legitimacy lose a large amount of max absolutism. 2) Horde - Kazan is the best government type, which grants you infinite mana and makes your armies … Well, unless you want full income. This page was last edited on 16 November 2020, at 18:05. If this is only the Great Yuan, I can only imagine the ideas for when they finally allow you to reform the Mongol Empire! I would like to ask everyone on the forums who they think is the best nation to form Yuan. Edit: You have to do Yuan -> France -> Prussia and lose the mandate of heaven before forming Prussia so you can get the correct Government type. Europa Universalis IV > General Discussions > Topic Details. Great ideas but you have to deal with the ♥♥♥♥♥♥ ming system of keeping the silly tributary state spam + you start from zero when it comes to the amount of tributaries you have. NO aggressive expansion at all. My reason for it is you can be a tributary of the Ming and just go to town on all the Ming Tributaries. I would prefer that China alone have a massive revolt to restore Ming every 30-50 years with 250k to 500k rebels (depending on how deep in the game.....perhaps even 1M by 1800 or later) than the current Mandate for Yuan. After 4000 thousand hours playing this game I am a world conqueror! However, they were overthrown just under a century later and replaced by the Ming Dynasty. In the case that Ayutthaya has been weakened by strife or warfare, the Malacca player can also choose to expand into Indochina. Might try manchu though since im getting tired of trying as a hoard and having a … ... and as it seemed logical to adopt defensive ideas with the Mongols, this would grant me a + 20% army morale, in addition to +1 tolerance to heretics. owns or has a non-tributary subject own all provinces of Mongol, Korchin, Khalkha, and Oirat culture. The horde is formed by the combination of Tengri Khamag Mongol, Merkits, Tatars and Shiwei plus some uncolonized native land in 1206, with cores, bordering Tengri Solon and Yeren east and Yenisei Kyrgyz and Tuvans west, Mahayana Kara-Khitai west, fellow - Tengri-Vajrayana Uighurs southwest, Vajrayana Xia south, Confucian Jinsoutheast and uncolonized na… However, they were overthrown just under a century later and replaced by the Ming Dynasty. I know that's not good enough to take on Ming, but the time will be coming where I have to figure out how I'm going to pull this off. Who do you think has the better ideas if staying as horde, Yuan or Oirat? sr902. Military: +20% Cavalry Combat, +25% Manpower. Uncategorized Also its nice having Yarkand as a vassal. Which are very beneficial in conquering foreign lands. Rouran will be annexed by the Teng… A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. For people on Mobile/who dont want to look at all separate images: -10% Envoy Travel Time, +15% Movement Speed. Losing the war will most likely send Ming into a doom spiral that will make China easy pickings later on. Start annexing Mongolia. Sure, but unlike with Mughals or the Manchu there are lower unrest ideas or tolerance ideas. The steppe horde will replace the rule of Tengri Xianbei in 330, with cores, bordering fellow Tengri Kumo Xi east and Yenisei Kyrgyz, Tiele and Wusun west, Mahayana Kucha and Karashahr southwest, Confucian Liang south and Jin southeast, - Tengri-Confucian Daisouth and uncolonized native land northeast. 2 years ago. 243k members in the eu4 community. Though, if the player is beginning as a non horde, there is something to be said about conquering Altaic land, culture flipping and forming Yuan for the claims on all of the China super-region, hopefully setting up for Absolutism with all the nice Chinese land and the trade node in Beijing. For greatest blobbing potential, the player should hold off on the decision to change government type, if they ever change at all. Ambition: +5 Number of States Join CoolCorsica and start discovering the captivating beauty of the island's unique heritage. Playing as Oirat, and I've expanded a good bit, my force limit is up to 54 right now. Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. Because otherwise this should raise the admin efficiency cap no? The celestial empire is formed by - Tengri-Vajrayana Mongolia in 1271, with cores, bordering Tengri Solon, Yeren and Donghai east, Chagatai west, Mahayana Korea southeast, Dai Viet, Khmer and Kathmandu south, fellow Confucian Song south, Theravada Mong Mao and Mong Kawng south, Hindu Assam, Koch, Khasa an… edit: Watch out what you're doing, Paradox... Florryworry is probably already on the case.And you'll have to switch to Confucian or something to become emperor of China. But this guide will follow Timurids into Mughals, as Timurids start as a strong nation and a great power and once you get over the initial vassal disloyalty phase, you can become unstoppable in the region. One can avoid these disadvantages by instead dismantling the Mandate of Heaven by annexing the current Emperor without taking the Mandate. There's a lack of discipline, but otherwise its an excellent idea set - 25% CCR, 5% AE (which you can get before any other AE modifiers, once you unlocked 18 ideas) seem the best to me, but the combined combat boni are pretty sweet too! Forming Yuan will remove the permanent CB on all neighboring countries and the raze mechanic, the latter arguably the strongest single mechanic in the game, single handedly solving all Monarch Point concerns, allowing constant truce breaks, and even managing over extension. If you can do that, you already won anyway. eu4 spain ideas. Saw it was a thing from forming shan then yuan and taking specific provinces and feeding the rest to vassals but i have no clue how to do it so i just wondered if anyone else knew. Can you step down as emperor after you have formed Yuan and keep the ideas but stop being emperor of China? Are there any other ideas that give admin efficiency? Press J to jump to the feed. New Germany ideas really shine, even if they are slightly dissapointing after Prussian military-focuses ideas. Hey all. Selamlar, yaverler, birkaç kere başarısız olduktan sonra nihayet güzel bir sonuç aldım. The Imperialism CB comes only much later, and taking lands without severely tanking your Diplomatic Monarch Points will either require laborious work from your precious diplomats, or the Holy War CB from Religious Ideas. The 10% tech cost is the icing on the cake. Formation requirements(http://imgur.com/a/8Nmn4): One of the following must be true: Not a subject nation OR not a tributary state, Owns core provinces: Kaifend, Xilin Gol, Beijing, Qaraqorum, Xuanhua, Xiangyang, All Mongol, Chahar, Kalkha, Oirat and Uyghur lands must be ruled by you or your vassals. is not using custom ideas then it gets the event ‘New Traditions & Ambitions’. Take beijing, as many forts as possible, and all their money. The player can form Yuan for their expansionistic ideas by either taking over the Mandate of Heaven or eliminating the Mandate of Heaven mechanics and reaching the Empire rank (if the player would like to play as Steppe Nomad). In the new patch, you can form Mughals fairly fast with Delhi. Each country has a unique set of strengths that make it different from most or all other countries. A cool thing we are adding in 1.21, is a new decision to form Yuan! Ideas - Kazan's idea set gives it vital stability early game, and immense blobbing ability, with military bonuses that plug the shortcomings of a horde: Stability: +2 Tolerance of Heathens, +25% Religious Unity. As Yuan, with all expansionist national ideas, why are you bound by it? Oirat :-10% cav cost +1 land leader maneveur +1 land leader shock-20% land attrition level 1. +5% ADMINISTRATIVE EFFICIENCY?Start as France, get and win the court and country disaster, enact the L'etat c'est moi decision. Venetian merchant Marco Polo,who wrote the most influential European account of Yuan China. France -> Prussia -> Yuan for a whopping 99 % Adm Eff. Europa Universalis IV. It is an isolationist set-up. Once all required provinces are obtained, the player can form Malaya and will receive permanent claims on any remaining unowned provinces in the area (such as Borneo) when this happens. Rouran, at its start, is a Tengri Rouran steppe horde located in the Mongolia and (eastern provinces) Central Asia regions, Tartary subcontinent of the Asia continent. If Yuan: is a member of the Holy Roman Empire but not the emperor or an elector then all its provinces are removed from the HRE. Cancel alliance with Korchin. Yuan is a formable country in Asia.Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. Best ideas in the game. Reach 165% absolutism, conquer your way over to China, culture shift and form Yuan somehow. This is a compilation and strategy article for Yuan.Mechanics and flavor content are transcluded from other pages. Yuan is a formable country in Asia. gains 20 prestige. Embrace feudalism. then all its provinces are removed from the HRE. Your Trusted Travel Partner for Rooms & Flight Spain gets Artillery Fire and Discipline, but also gets stuck with boat and trade Ideas, and worst of all, the dreaded Prestige Idea. The Mongol Empire is a reformable country in Asia.It can only be formed by the Golden Horde, the Ilkhanate, or the Yuan which are also formable nations and have to be formed first and the Mongol Empire itself can also only be formed if the forming country has Tatar or Altaic primary culture. If Mandate of Heaven DLC is active and there is an Emperor of China: Re-establishing the Yuan dynasty brings great rewards due to its superb idea set, which combines military and expansionary power. 1. share. I've been tempted before to do an EU4 to HoI4 run involving Yuan or Qing, mostly because I could throw my weight around and every single country in the world would be quaking in their boots. MINIMAL province warscore cost (~0.05 per dev).NO REASON TO CORE PROVINCES. Mandate of Heaven mechanics can be eliminated by annexing the emperor of China without taking over Mandate of Heaven. I'm gonna … One of the easiest ways to go about this is playing as Oirat, which has a mission that makes the initial war with Ming very easy. Form Prussia by culture shifting in 1713, get the absolutism event. Yuan, at its start, is a Confucian Khalkha celestial empire making up most of the eastern regions of the Tartary subcontinent and north regions of the China subcontinent, both of Asia continent. Blobbing: -10% AE, -25% CCC. The Three Teachings and Nine Schools All Respected. The requirement for forming Yuan will then be to have empire rank (or 1000 development if the Common Sense expansion isn't active) instead of being Emperor of China. One can work on obtaining the required provinces between wars with Ming, or more likely the Chinese minors that will declare independence from Ming. This is a rather severe malus if one is playing as a horde nation, especially with the Cossacks Expansion enabled. Raze all provinces and core. NO overextension at all. Mughals got a major buff in 1.26 patch/Dharma update. February 19, 2021 February 19, 2021 /. Press question mark to learn the rest of the keyboard shortcuts. becomes Yuan. Finally! Europa Universalis IV > General Discussions > Topic Details. Unguarded nomadic frontier disaster could fire here. Report Save. Form Yuan and be the only nation holding land in China. Given how difficult it will be to form that seems fair, tbh. Nothing beats 25% CCR and 5% admin efficiency. Here is the much requested guide to Oirat and forming the Great Yuan! Choose confucian as syncretic faith. What do you guys think? A place to share content, ask questions and/or talk about the grand strategy game Europa … 167 votes, 11 comments. This allows one to retain one's government type and tech group after forming Yuan. Ideas:-25% Core Creation Cost +10% Morale of Armies-10% Technology Cost +10% Shock Damage-10% Envoy Travel Time, +15% Movement Speed +5% Administrative Efficiency +10% Goods Produced Modifier.
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